A few months ago, we reviewed Carpe Diem, Eyzi’s free visual novel on Steam. The game received an excruciatingly bad score of 2.9 due to its poor writing and bland characters. Originally, the game was slated to be a one shot, which was disappointing considering its incredibly short run time.
Recently, Eyzi released a Kickstarter campaign to raise fund for a reboot of the game. The reboot is supposed to be over 50,000 words with multiple endings and 2-3 hours of gameplay.
Unlike many developers, Eyzi embraced the criticism of their game.
While the prequel was very successful, it still had a lot of shortcomings which I want to make up for in this sequel. The art, especially for the backgrounds were extremely lacking. The soundtracks were repetitive, and even annoying. The dialogues were dull, and the story was very short which did not leave enough room to develop the characters. These shortcomings are due to the limitations of my ability. Thus for the sequel, I have gathered a group of people who can help me produce a masterpiece much much better than the first.
Eyzi founded Moonlit Studios and has gathered a small team to help them make Carpe Diem: Reboot far better than the original.
Carpe Diem is a visual/kinetic novel project I did by myself to showcase my capabilities, and also my first baby step into the world of game development or, at the very least, story writing. It was an extremely short story so I was forced to present it to the public with little to no description at all, which became the biggest hurdle to overcome, especially on Steam Greenlight. It was a gamble, but I was very confident about what it had to offer. Thankfully, it got enough support that I was able to release it on Steam for free and it was well-received by the people, even the ones who aren’t particularly big fans of visual novels. Currently, 90% of about 4000 reviews are positive.
Despite being labeled a reboot, the upcoming game seems a lot closer to being a sequel. While Eyzi is keeping most of the story quiet, they did include a small description on the game’s Kickstarter page.
Jung’s last date with Ai ended with a hard slap back to reality. Each day the two spend together is just one step closer to their inevitable fate. Ai doesn’t have much time left. Even knowing this, Jung refuses to let her go and decides to stay by her side until the very end…Or at least that’s what he planned. After receiving an unexpected letter from Ai about having to leave sooner than expected, Jung’s life is turned upside down. Now, Jung must face a long road of loss and self-discovery as he attempts to reclaim the few pieces left of himself.
New characters will be added along with even better character designs and background artwork. There will be a custom sound track and even voiceacting. There is a lot of promise behind the reboot/sequel. All-in-all, it seems like Carpe Diem might finally become more than just an intriguing idea.